Pages

Translate

Friday, August 14, 2009

OD&D and Alignment - My House Rules

Unlike some, I both like and use Alignment in my game and it plays an important part. I try not to make it too complicated though. Lawful does not mean Good, but Lawful tends more toward good than not. Neutral is someone that is consistently in the middle and always avoids the extremes. Chaotic does not mean Evil, but Chaotic tends toward evil more than not. I also start players as Neutral unless they have declared themselves to be one thing or another.

As the players play, I keep mental tabs on their alignment and over time if they are consistenly one thing more than another, then I will let them know that their alignment has changed based on their in game actions. Why is this important? Well there are several reasons.

All major weapons in the game, such as swords, battle axes, bows etc. that are magic have an alignment. As such they can only be used by someone of like alignment. These weapons are Intelligent, but that may or may not be evident to the player character. Not all magic weapons have bonuses to hit or to damage, but they may have almost any thing as a power attached to the weapon. If someone of the wrong alignment or in some cases wrong alignment and wrong race (human, elf, dwarf, or hobbit) touches it they will get a mild shock. If they persist and try to use it they will receive 1d6 damage the first melee round, 2d6 the second melee round, 3d6 the third melee round ... you get the picture. Not only will they receive damage but they will in no case be able to use it against anyone or anything else. This also explains why monsters may or may not be using the magic weapons that they have in their possessions. If they are able to use it they usually will be using it. Players may lose magic weapons or other magic items, if their alignment changes.

Other magic items in the game may also in some cases have an alignment. More on that and magic weapons at a later time.

In addition, alignment may affect how certain spells effect a player character. The effect may be reduced or enhanced. Again more on that at a later time. I don't want to give too much away to my players, just hints.

Alignment will affect how different groups react to a player characters charisma when the player character is trying to achieve a certain goal in an interaction.

At a future date this post will be expanded and that will continue to be done from time to time. Original date of this post is 08/14/2009.

As an example in: The First Game of Our New Campaign - Part 1 the killing of the sleeping orcs is an evil act and is Chaotic in nature. Continued behavior of this time will move out little party from the default of Neutral to Chaotic and definitely rule out any of them being considered Lawful. It will affect many things, such as the usuability of the magic that they find. In addition, as they explore the dungeon, the intelligent monsters will learn to not expect quarter and as a consequence will not offer or grant quarter either. In my campaign, there are a lot of reasons not to kill if it is not immediately necessary. On the other hand, there are consequences pro and con, to not killing. The players will have to decide which set of pros and cons they prefer.

In a like manner, whether or not the player characters rescue (or try to) the farmer and/or recover his body for burial (or try to) and/or share some of the booty with either the rescued farmer and wife or with the widow, whichever the case may be, (assuming they survive) will also effect their alignment. Again, it is up to the players to make the decision and face the consequences. All decisions have consequences some good and some bad.

However, let us be clear, I will not do bad things to the player characters just because they do something other than what I might have done.

No comments:

Post a Comment