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Wednesday, December 17, 2014

OD&D - The Paladin - 003

The next section (original write-up) reads as follows:


Paladins with any form of "Holy Sword" are virtually immune to all magic (see MONSTERS & TREASURE, MAGIC & TREASURE, Swords). The paladin may at any time he chooses obtain a horse which is likewise gifted, but he may never obtain a second within ten years of the first, so if one is killed it is not automatically replaced. The paladin's horse is a Heavy, with Armor Class 5, Moves 18", has 5+1 Hit Dice, and high intelligence.

The revised write-up (rough draft) is as follows:


Paladins with any type of Holy Sword are almost completely immune to all magic. The paladin may at any time he chooses obtain a horse which is likewise gifted (not subject to disease, has a 10% higher saving throw against all forms of attack [excluding melee] and detects all chaos or evil at a range of 6") by going on a special Quest, but he may never obtain a second within ten years of the first, so if one is killed it is not automatically replaced. The paladin's horse is a Heavy Warhorse, with Armor Class 2, Moves 24", has 8 + 1 Hit Dice, and high intelligence and wisdom. When the paladin decides the time has come to obtain his Warhorse, he will go on a Quest into the wilderness alone, guided by visions from above. The Paladin will be able to communicate telepathically with his horse.

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