Saturday, April 15, 2017

What is Dave Arneson’s True Genius??

What is Dave Arneson’s True Genius??

Well... It kinda starts below…

....and then by leaps and bounds...

Breaks the sound barrier of game design history

by 2,000 years...

Join us in a giant step into the past that re-opens a

future doorway David L. Arneson created and

gifted to us!

From the awarding-winning

game designer

and author Robert J. Kuntz:

Dave Arneson’s True Genius

Available From

Wednesday, April 12, 2017

"Dave Arneson's True Genius": Released/Available April 13, 2017

Press Release

Why is it that the question still persists of what a Role Playing Game is 46 years after David Arneson first contrived it into being and then a little later with his new partner, Gary Gygax, made the concept available commercially?

Award winning game designer and author Robert J. Kuntz presents the answers in the book, Dave Arnesonʼs True Genius, and they will surprise the entrenched, provisional views of those who have been in a perpetual argument until this point.

In this book Mr. Kuntz describes and explains through design theory and systems theory terms and examples what Arnesonʼs genius accomplished which is no less than the shattering of 2,000 years of game design history and theory.

Available April 13 from Three Line Studio: Dave Arneson's True Genius

Front of the book

Back of the book
This will go live at 10:00AM GMT or 6:00AM EDT on the 13th of April.

BLUEHOLME™ Journeymanne Rules Kickstarter

From the Kickstarter by Michael Thomas! Just follow the links to check it out!

A complete 115-page OSR tabletop RPG in the spirit of 1977 Holmes Basic for character levels 1 through 20.

BLUEHOLME™ Journeymanne Rules Kickstarter

About this project

BLUEHOLME™ Journeymanne Rules

Back in the beginning of 2013, Dreamscape Design (that's me) launched a little retroclone intended to faithfully model the "Holmes" edition of the worlds best-known role-playing game. The BLUEHOLME™ Prentice Rules, like the original Holmes Basic book, only covered character levels 1 through 3.
The stand-alone BLUEHOLME™ Journeymanne Rules go much further than that.
  • Character levels 1 through 20
  • Over 230 spells for clerics and magic-users
  • Over 120 creatures, including may sub-types
  • Over 250 magic items
  • Rules for combining character classes
  • Rules for playing any species in the creature chapter
  • Rules for adventuring in the Wilderness and in the Realm
  • 115 pages in 8.5" x 11" format
The Journeymanne Rules are more just than an accurate rendition of "Holmes" edition game-play, they draw from a wide range of sources to more closely model the eclectic and unique approach to the game promoted by Dr J. Eric Holmes himself. In BLUEHOLME™, anything goes - but the dice never lie!

What's this Kickstarter about?

I'm glad you asked! This Kickstarter campaign has only one goal - to fund excellent quality interior artwork for the Journeymanne Rules. Stretch goals mean more art, until there are no empty spaces left. That's it - the text has been written, the layout is ready. Once the campaign ends the only thing you're waiting for is the artists to do their thing.
You can already see the outstanding cover art produced by Jean-Francois Beaulieu in the video - his art was commissioned up front, because I believe a creator should have enough faith in his project to invest in it himself. A bevy (is that a proper collective term?) of artists has been lined up to grace the interior pages from cover to cover. In no particular order (click on their names to see more of their amazing work):